View Poll Results: Should MoR be split into PvP/PvE?
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signed
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160 |
64.00% |
notsigned
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80 |
32.00% |
Revert it completely
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10 |
4.00% |
Sep 18, 2009, 03:38 AM // 03:38
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#21
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Erm...how about we just /sign a petition to have the nerfbat tap SF as well?
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Sep 18, 2009, 03:41 AM // 03:41
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#22
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Skyy High
Erm...how about we just /sign a petition to have the nerfbat tap SF as well?
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You say that as though that's not being worked on.
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Sep 18, 2009, 03:45 AM // 03:45
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#23
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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/Signed.
With this update they are advocating Permas.
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Sep 18, 2009, 03:45 AM // 03:45
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#24
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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/signed
And,600/perma are both OP..but PvE is dead,and most of the remaining people who play it enjoy the two. There's no reason at all to remove/hurt any current farming builds,because it will just cause the remaining people who do high-end areas to quit,leaving a couple people who do balanced runs and a solo farmer or two left to QQ about how the game died,and its all because of newb farmers who couldnt stand to take 2 hours to clear UW/FoW!!
That is all,enjoy flaming me-and remember..nerfing farming just makes a dead game die more,say no to 3 hour DoA.
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Sep 18, 2009, 03:48 AM // 03:48
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#25
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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/Signed
I see no problem with Raptor farming on a Mesmer, its not a super fast overpowered build which gets great drops. I would like a skill split for this skill.
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Sep 18, 2009, 04:17 AM // 04:17
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#26
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [DuDe]
Profession: Mo/
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/signed
Jeeeeeez please!, if you are going to nerf a skill at least do it correctly just as was smither's boon. Y'know like old good times.
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Sep 18, 2009, 04:24 AM // 04:24
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#27
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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/not signed
Raptor farming deserves to die as you're farming ~30 monsters from 1-2 min (vaetir anyone?). All anet needs to do is add twisting fangs to nestlings to stop sins and wars.
Lets just hope anet keeps to their word and stops shadow form too, so that people can start playing the dungeons as they were supposed to be played.
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Sep 18, 2009, 04:25 AM // 04:25
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#28
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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/signed
For farming or not, Anet doesn't seem to care at all about the mesmer profession.
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Sep 18, 2009, 04:34 AM // 04:34
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#29
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Dynasty Of The Immortals
Profession: N/Mo
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/signed
Although I know it is possible to farm small interrupt areas (UW) without this skill. It is definitely needed for areas with many interrupts. Their description of the nerf is pointed towards the PvP aspect of the game, if that was their only intention they should just make the PvE/PvP split. Anet themselves said that farming was a form of gameplay and they were reluctant to nerf builds such as Shadow Form / 600, but this nerf directly affects 600 farming. On another note, if they do want to keep it this way, then lower the Recharge/Energy Cost or Recharge/Amount of energy lost for PvE.
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Sep 18, 2009, 04:43 AM // 04:43
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#30
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Frost Gate Guardian
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/signed
So Anet is having double standards with what is broken in PVE eh?
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Sep 18, 2009, 05:20 AM // 05:20
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#31
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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/signed
Senseless that MoR was nerfed. And yes 600/smite is a farm build, but come on, its no where near as easy as SF. So why was 600 hit first? Why not hit both at the same time?
And on that note, why do some people absolutely hate farming? I can understand if its done to an extreme like UWSC and what not, yes I admit those are bad. 10-15 mins in an elite area doesn't seem right. But this 'play the game how its suppose to be played' argument is quite obnoxious. These skills are in the game are they not, so how is using them not playing the game correctly?
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Sep 18, 2009, 06:11 AM // 06:11
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#32
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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great, one day before talk like a pirate day (huge raptor farm event) they nerf raptor farm >_> gogo vaettirs
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Sep 18, 2009, 06:17 AM // 06:17
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#33
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Lion's Arch Merchant
Join Date: May 2008
Location: Atlanta
Guild: Krazy Guild With Krazy People[KrZy]
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/signed
I can easily replace this in many circumstances other skills depending on what I am doing or simply not use it at all and bait for interrupts with a maintained enchant. I disagree with this skill change because it is too extreme and spoils this skills tactical uses with its high cost for only 5 secs. I would love if the whole game was built promoting balanced team play, If all farming builds were nerfed and the drops were boosted. It hasn't happened and never will at this point. The people who like to troll when there are nerfs to farmers either want a price on a item they may have to go up or currently run a different build, Don't want others profiting from something they don't enjoy, or they have some fantasy driven misconception that everyone will suddenly form parties in 5 districts of DoA like over 2 years ago. Nobody is ruining your gaming experience but yourself.
I salute the people who want to see the game community and environment of the game improved but nerfs are not the answer when they ruin a great skill. This skill has been destroyed trying to get several birds with one stone and it's ridiculous.
Last edited by sosycpsycho; Sep 18, 2009 at 06:33 AM // 06:33..
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Sep 18, 2009, 06:52 AM // 06:52
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#34
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You can correct me if I ma wrong but mantra of reslove never go used in pvp.I would like an example if so.
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Sep 18, 2009, 06:54 AM // 06:54
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#35
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Ascalonian Squire
Join Date: Sep 2006
Location: Perth, Australia
Guild: We Want More [HUGS]
Profession: N/Mo
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/signed
600/smites are not bad compaired to permas. They should have focused on SF first.
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Sep 18, 2009, 07:09 AM // 07:09
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You could always give this a try.Glyph of Concentration
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Sep 18, 2009, 07:10 AM // 07:10
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#37
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Academy Page
Join Date: Jan 2006
Location: New Mexico
Profession: N/Mo
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Quote:
Originally Posted by Saph
Senseless that MoR was nerfed. And yes 600/smite is a farm build, but come on, its no where near as easy as SF. So why was 600 hit first? Why not hit both at the same time?
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Maybe because they think that if they nerf SF half the player base that plays will leave? That's the only thing I can think of. But, it isn't like MoR being nerfed shuts 600/smite down completely. DTSC builds don't use it at all. CoF, I think, can still be done. Harder, but can be done. Those are the only things I ever 600/smite, so I don't know about the others.
I still think it was a pointless nerf and shows how the developers have no clue what the hell they're doing with this game anymore.
/Signed
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Sep 18, 2009, 07:12 AM // 07:12
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#38
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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glyph of concentration is easy interrupted by raptors, make it uninterruptable and we talk
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Sep 18, 2009, 07:14 AM // 07:14
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#39
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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they should nerf it into oblivion together with SF. Nobody forces you qq to use anything. What kind of flexibility you all are talking about if you are able just to use 600 or SF? Go learn how to play.
/notsigned
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Sep 18, 2009, 07:52 AM // 07:52
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#40
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Yeah I just tried mantra of reslove a try it is not very usefull anymore.This was good on Mo/Mes 55.
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